![]() ![]() With a unit expansion rate of 15 percent per year, Buffalo Wild Wings is one of the top 10 fastest-growing chains in the country. You’ll find our restaurants filled with guests watching sports on the big screens, playing trivia on TVs, and enjoying great food at a reasonable price in a very fun and social atmosphere.” Guests can enjoy a full-service bar or the option of takeout. “There is nothing else like the Buffalo Wild Wings experience,” says Carolyne Chalupnik, director of franchise sales for the company. Its inviting, sports-oriented atmosphere makes it a neighborhood destination for guests and has earned the chain a number of “Best Sports Bar” awards. Buffalo Wild Wings’ boldly flavored, made-to-order menu items and 14 signature wing sauces have earned the chain dozens of “Best Wings” awards across the nation. Now headquartered in Minneapolis, the chain was founded in Columbus, Ohio, in 1982 by Jim Disbrow and Scott Lowery, business partners who shared a love of Buffalo, New York–style chicken wings. In 2009, the company is looking for more franchisees to continue its expansion nationwide. Bolstered by industry-leading same-store sales, Buffalo Wild Wings® plans to continue its aggressive growth this year.īuffalo Wild Wings last year reached the halfway point in its goal of opening more than 1,000 U.S. ![]()
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![]() ![]() Some ideas are: farmland to grow crops/install your farms, a horse stable where you can pay to afk train your horse or maybe access all your horses no matter where they are, access to seperate storage space, access to the central market or other NPCs, etc. So for example, you would level up your home by doing other tasks ingame, then once you level up you can expand your mansion by adding other functions. I kind of hoped there would be more customization and upgrades to the mansion. Adding some sort of reward for completing a furniture collection and adding more interesting furniture with interaction/purpose is really needed. It's just not something I can justify spending my silver on when the mansion is purely decorative and for RP. The furniture looks great but can be very costly when you are buying several bushes/trees or collecting the items for the furniture recipes. My other main issue is that other than the furniture collection, the mansion lacks any real purpose or gameplay. This would add more diversity and the players who love the big rooms would still have that option, whilst the players who want smaller compact rooms are happy as well. ![]() I would suggest giving a few different layout options to the manor that the player can choose from. This is why most players prefer the Heidel 9 - 4 house. Most players prefer smaller rooms so they can have a living space/diner, kitchen, bedroom, etc. Only having 3 rooms in total is very underwhelming and makes the mansion feel like a grana house but with the option to decorate the exterior. There needs to be a second floor so the ceiling isn't insanely high and add way more rooms. I do love the mansion's look from the outside but the inside is just too big and spacious and doesn't look right or feel like a mansion. I'm still really hopeful that the interior will be updated and that the concept will be worked on after the class reworks. I did see the mansion when it was added to Global Lab and was hoping it would be updated before we got the final version. ![]() Unfortunately I feel quite disappointed by the manor and won't be moving from my house in Heidel 9 - 4 for a while, dispite being really excited for this content. ![]() |
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